Animation Generalist

We have a unique position available for a talented animation generalist to Join our growing studio ‘Vertpaint’ as we head for release of our debut title - a fully funded Indie first person horror game, ‘Ritual Tides’

//Project Summary:

Ritual Tides: Set at the end of the 19th century, our protagonist explores a remote and highly authentic British island. Encountering Monsters, Cultists & disturbed Denizens. We need your help and passion to bring this project to life!

//Role Summary:

Role: Generalist Animator (Mid / Sr / Lead / Principal)

Salary / Title: Subject to level of experience per candidate

Location: Fully Remote, must be available during core hours each day 10am - 3pm GMT (UK)

Key Responsibilities:

  • Act as generalist on the team to manage Rigging & Animation tasks
  • Rigging, Skinning, Animation
  • Human / creature / animals
  • Gameplay & Cinematic Animations
  • Imports and in engine setup
  • R&D into viability of workflows
  • Work on fast turnaround prototyping tasks
  • Rigging, Skinning, Animation at the concept phase to unblock designers
  • Utilise Mocap / Modern Animation tools for rapid content creation
  • Work on final deliverable animations
  • Directly contribute to the work (Rigger and/or Animator)
  • Ensure quality standards are meet by contractors (brought on as required)
  • Collaboration with..
  • Tech Artists - on pipelines for implementing Animations
  • Character Artists - to advise on best practices when modelling for deformation
  • Contract Animators and Riggers (as required) - to ensure project needs and standards are met.

//Desired Skills & Experience:

Must Have:

  • Exceptional Talent as an Animator and/or Rigger
  • Passion to work on a horror title
  • Experience working in games / films industry
  • Proficiency of the whole pipeline (Rigging, Skinning, Animation)
  • Talent as a Keyframe Animator
  • Experience with Mocap clean-up
  • Good familiarity with UE5 / game pipelines
  • Passion for the craft & eagerness to embrace new tools / workflows

Nice to Have:

  • Experience with setting up ABP systems in UE5
  • Experience with setting up Physics Assets systems in UE5
  • Experience with Procedural Control Rig systems for Runtime in UE5
  • Experience Animating Directly in UE5 & Maya
  • Experience with both cinematic and gameplay animations
  • Experience with Source Control; Perforce
  • Experience animating first person cinematics
Salary: GBP 36000 - 60000 per year Experience: 3 years required
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